
The New Campaign
Some Campaign Notes
This campaign world is named Dorüne, commonly known as the Stormlands because
of its history of unpredictable and turbulent weather. It exists within a
universe containing a collection of seven dimensional realms surrounded by a great
Void. It is a place of dark magic and the
supernatural, teeming with deadly shadow demons, ancient alien horrors and frightening prophecies.
It is
presently the Year of the Burning Moon, (6881 cy) and it is one of these prophecies that concerns us now. It was
uttered by the mad seer Aynthraen at the end of the War of the Seven. It is long
and almost totally incomprehensible, but a fragment of interest reads:
"Seven by seven, the mortal realm trembles.
Storms and veils shroud mortal minds.
Stone grates upon sand and the mountainside crumbles.
High above all, the burning moon blinds.
Old seals fade and a far host assembles.
The dark hand of Hastur reaches and binds."
The Dark Hasturs were banished into the depths of the Void
through the combined power of the Twin Gods in concert with a great force of
mortals and immortals. Should they break free enough to manifest their powers
upon the realms, another great war would certainly begin.
For a list of resources that provided inspiration for this
campaign, check out the Bibliography.
In particular the writings of Michael Shea and Paul Edwin Zimmer.
Check here for
a summary of the campaign sessions!
Guidelines and Restrictions
In order to facilitate the creation of well rounded characters and keep the
power level fairly low, I am putting a
few restrictions on how characters can be created. Characters
will be built upon 75 initial character points with up to 50 points in disadvantages.
- No more than 75 character points may
initially be spent on Characteristics.
- A minimum of 25 character points must
be spent on buying non-combat skills. This includes
at least 6 points in Knowledge Skills.
- No more than 25 character points can
be initially spent on buying combat related skills and
combat skill levels. In addition to this, no character
can initially have more than 5 skill levels with any
weapon (i.e. after weapon bonuses you must not be able to
add more than +5 to any weapons OCV modifier). This includes OCV bonuses gained from martial maneuvers.
- Every character must spend at least 4
character points in Professional Skills.
- Every character gets one free Language
Skill in their native language (but not literacy), and
one free Area Knowledge Skill (11-) in their home area.
These two free skills are usually included in every
racial package deal.
- No character can use magic or cast
spells unless they have purchased a ten point Talent for a specific
mystic discipline, or have access to racial abilities.