Tales from the Seventh
Vaynari


Background
<under construction>

Crossed over to Dorune during the War of the Seven to aid in the defense against Shadow. When that imbalance was restored, some chose to stay on against future need.

Personality
<under construction>

Homelands
Most Vaynari on Dorune reside upon the island of Aerudin. While some wander the lands or sail the seas, there is no other sizeable enclave anywhere else. The royal family, and those of noble blood, tend to live within the Crystal Courts of Pale Amereth. Those that pursue more scholarly pursuits favor Daeron, while the younger, more adventurous types enjoy the more worldly Port Raelar.

Given their immortality, some elves still live that arrived here from Dorothim Aurathael (Realm of Twilight) before the War of the Seven and have lived here for millennia. Most, however, were actually born since the time the gates were wide open. While it is still possible to travel from Twilight (and retain that particular distinction), this is an exceedingly rare event.

Language
The language spoken by the Vaynari is Tulorien. Its written form is a flowery, symbolic script known as Aelorien Letters.

Religion
There are three primary deities worshipped and revered by the Vaynari. Chief among them is Aeliena the White Lady. Though destroyed by the Dark Hasturs during the War of the Seven, there are some who believe that only her physical form perished. They feel her spirit still lives on in the heart and soul of each elf. The Aetheriel Order is a small group of devout priests and priestesses dedicated to preserving her memory. They maintain a number of small shrines in difficult to reach places on and around Aerudin and welcome both believers and the curious. While the thought of an ethereal diety appeals to some Vaynari, most prefer the concrete physical nature of their other two deities.

The most popular and widely worshipped divinity is Silvana the Green, the Goddess of Nature. Every Vaynari House contains a shrine to the Lady of the Forest and the royal family as taken her symbol, a vine wrapped branch, as their own. A large temple dedicated to Silvana stands adjacent to the Crystal Court and her likeness adorns many statues. The Druidic Order maintains the temple and druids across all of Aerudin are responsible for presiding over the celebrations marking the turning of the seasons.

Slightly less popular, though just as widely venerated is Ceriste Goldspinner, the Goddess of Music. While not worshipped with shrines and temples, she is revered when anyone sings a song or plays an instrument. Her followers, musicians from every House, form the Bardic Order. Centered in Amereth, the Oroleon Academy is home to the Order and a place where aspiring bards can learn many forms of music.

Appearance
The typical Vaynari is tall and lithe, with milky white skin and long silver hair. Their eyes are slightly large and range in color from bright aquamarine to emerald flecked with gold. Their ears are slightly pointed. 

The apparel of every silver elf, male or female, is similar yet distinctive, differentiating individuals and families while appearing identical to the casual observer. Soft leather shirts and leggings, fashioned from specially prepared deerskin, are worn under a fine chain mail shirt of enchanted silver or Illithrion. Atop this mail and belted at the waist is an elaborately fashioned green tabard edged with a silver border displaying hundreds of small emerald runes. These runes serve to identify each Vaynari family and contain information on lineage and accomplishment. High green leather boots protect the feet and calves, and leather gauntlets are often included in the ensemble.

Silver Elves are also noted for their prominent headgear. The Lord or Lady of each house wears an intricate helm when attending court or entering battle. Each helm bears the house emblem and is very distinctive, often pattered after a fantastic creature of one sort or another.

Weapons and Armor
Each of the thirty-three Vaynari Houses has a number of crafters whose task it is to provide armor and weapons for the family. Each crafter is, by necessity, also an able Enchanter and is typically trained by the masters in Daeron.

Metal crafters work in silver that is mixed with Ilithrion to form an exceptional alloy. As Ilithrion is difficult to procure in any quantity, the alloy is typically over ninety percent silver. For exceptional items of great power, the percentage of Ilithrion is increased. Some of the most potent and priceless blades, armor, shields, and helms forged have been over seventy percent Ilithrion. Other crafters work primarily with Heartwood to fashion and enchant staves, spears, bows and arrows.

Blades: Because of the scarcity of Ilithrion, most blades forged contain only enough of this mystical metal to provide exceptional strength and sharpness. These blades bear no special enchantments but are baneful to the shadow-kin. When a more powerful blade is needed and enough Ilithrion is available, a true blade can be created. True blades are lighter, stronger, sharper, and extremely deadly. Each bears enchantments that compliment their intended owner and are typically used when fighting shadows creatures.

Even if buried in the earth of dropped into the sea, the composition of every blade is such that it will never rust or tarnish. Extremely sharp, they do need regular honing, a task that slowly wears down the edge. This means that each weapon will not last forever. With constant use, however, they will still last thousands of years before they become thin enough to lose their integrity.

Occasionally a House manages to accumulate enough Ilithrion and exotic materials to craft a spirit blade. These are the extraordinary, glyph-encrusted swords bursting with magic and power. Within each blade is bound a powerful elemental spirit that gives the weapon both a soul and a name. Blades of this nature are considered unique artifacts and are only wielded by the greatest of the Silver Blades.

Blades come in three primary forms. Regular blades are simple, straight long swords though a couple of families favor slightly curved single edge weapons analogous to a katana. Stronger elves sometimes carry longer blades that must be wielded with two hands. Every Vaynari warrior carries at least one lesser blade in the form of a long double bladed knife or dagger. These are honed to a razor sharp point and can punch through armor.

Bows: <under construction>

Arrows: <under construction>

Staves: Most elves learn how to use a staff at some point during their childhood. Many go on to become extremely proficient in their use. Staves are typically constructed of Heartwood cured in a special imbuing fire that provides both strength and resilience. Some staves are further enchanted with runes of power, inlaid crystals, and intricate carvings.

Spears: While not a regular part of an elven warrior's arsenal, these weapons are sometimes used for hunting. They are crafted from a long, narrow Heartwood pole sharpened to a deadly point. The wood is cured in a special fire for three days to harden it and the surface is lacquered with a natural resin that prevents moisture from penetrating the wood's surface.

For combat against larger targets such as dragons, a longer war spear can be fashioned. The points of these weapons are sheathed in an alloy of silver and Ilithrion.

Chainmail: The elves fashion silver and Ilithrion into the finest chain mail found within the Stormlands. The mail is light, resistant to most conventional forces, always shines, and never rusts or decays. Each interlocking link in this armor is inscribed with potent runes of defense and absorption, a process that limits production to a single shirt every few years. This chain mail is typically worn over a padded leather tunic and the Vaynari typically wear a tabard bearing their family crest over top of it.

Vaynari warriors receive this armor once they complete their traditional spirit quest. Few non-elves will ever have the pleasure to wear it, but its presence in the hands of outsiders is not unheard of. Vaynari enchanters will sometimes trade custom crafted armor for ultra-rare materials and magic.

Note: Young elves that have not completed their spirit quests are limited to weapons of wood and leather armor.


Summary
Other Names: Vaynar, Lords and Ladies of Twilight, Silver Elves
Homeland: The Island of Aerudin or Dorothim Aurathael (Realm of Twilight)
Languages: Tulorien (native), Alvish (fluent), Common (fluent), Aelorien Glyphs (written)
Mystical Disciplines: Enchantment (Greater), Magic (Celestial, Ethereal, Natural)
Archetypes: Spell Weaver, Silver Archer, Silver Blade, Druid, Bard

Vaynari Racial Package Deal
Cost Ability
9 +3 DEX
2 Vaynari Swiftness: Running +1"
2 Vaynari Eyes: +1 to Sight Group PER
5 Vaynari Eyes: Ultraviolet Perception (Sight Group)
3 Vaynari Sleep: Lightsleep
1 Vaynari Sleep: Diminished Sleep (8 hours per week)
5 Vaynari Longevity: Live Support (Longevity: Immortal)

Total Cost of Package Abilities: 27

Value Disadvantages
-25 Susceptible: To iron in any form (Very Common, Damage every Phase, 1d6)

Total Value of Package Disadvantages: -25

Options
Cost Ability
0 Tulorien Language: Native
0 Alvish Language: Fluent
2 Common Language: Fluent
1 Aelorien Letters Literacy: Written form of Tulorien
0 Home Forest: Area knowledge of home area 11-
2 Forest Dweller: Survival (Forests) (INT Roll)
5 KS: Family heritage (INT Roll +3)
-15 Psychological Limitation: Hatred of Shadow-kin (Common, Strong)

Vaynari Magical Abilities
The Vaynari have access to both innate abilities and simple enchantments.

Selorien
Also known as Silverleaf, this herb contains remarkable restorative properties. When taken internally, often in the form of a bitter tea, it can restore lost vitality, heal wounds and prevent infection. Although uncommon, it is most readily found along the coast of Laramede Bay and in the foothills north of Port Raelar.

Selorien Tea: Healing 2d6, Delayed Effect (+1/4) (25 Active Points); Extra Time (20 Minutes to brew; -2), OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), Concentration (0 DCV throughout brewing; -1), 4 Charges (-1). Total Cost: 3 Points